About Us
Learn everything you need to know about the server before you start playing
Dynamic Stage System of Experience Rates
Dynamic stage system of experience rates was designed to satisfy both casual and competitive players! We understand that players spend most of their time levelling, and that can often be stressful. By implementing a stage system, we take that away and allow players to be more relaxed and engage more in other activities such as Player vs Player (PvP) combat.
Another benefit of the stage system is that players joining after the server launch can catch up faster and have an impact! STAGE I will take effect with the grand opening of the server. The information on when stages will take place is going to be announced on our official discord!
Armors
-
LevelWarrior weapon success rateMage weapon success rate
-
+0 → +3
100%
100%
-
+3 → +10
60%
60%
STAGE I

Normal (XP/SP x3): 1-70 Lv.
1-70 Lv.
Hard (XP/SP x1):
71-75 Lv.
Very Hard (XP/SP x0.1):
76 Lv. and higher
Some high level zones will not be available from the beginning and will become available in future stages: Varka, Ketra, Dragon Valley, Lair of Antharas, Imperial Tomb, Elemental zones.
Team Vs Team

Normal (XP/SP x3): 1-70 Lv.
1-70 Lv.
Hard (XP/SP x1):
71-75 Lv.
Very Hard (XP/SP x0.1):
76 Lv. and higher
Some high level zones will not be available from the beginning and will become available in future stages: Varka, Ketra, Dragon Valley, Lair of Antharas, Imperial Tomb, Elemental zones.
Korean Style

Normal (XP/SP x3): 1-70 Lv.
1-70 Lv.
Hard (XP/SP x1):
71-75 Lv.
Very Hard (XP/SP x0.1):
76 Lv. and higher
Some high level zones will not be available from the beginning and will become available in future stages: Varka, Ketra, Dragon Valley, Lair of Antharas, Imperial Tomb, Elemental zones.
General Rates of the Project
-
Adena: x1.5
-
Drop Chance: x1
-
Spoil Chance: x1
-
Attribute Experience:x2
-
RB XP/SP:x1
Dynamic Stage System of Experience Rates
Dynamic stage system of experience rates was designed to satisfy both casual and competitive players! We understand that players spend most of their time levelling, and that can often be stressful. By implementing a stage system, we take that away and allow players to be more relaxed and engage more in other activities such as Player vs Player (PvP) combat.
Another benefit of the stage system is that players joining after the server launch can catch up faster and have an impact! STAGE I will take effect with the grand opening of the server. The information on when stages will take place is going to be announced on our official discord!
Armors
-
LevelWarrior weapon success rateMage weapon success rate
-
+0 → +3
100%
100%
-
+3 → +10
60%
60%
STAGE I

Normal (XP/SP x3): 1-70 Lv.
1-70 Lv.
Hard (XP/SP x1):
71-75 Lv.
Very Hard (XP/SP x0.1):
76 Lv. and higher
Some high level zones will not be available from the beginning and will become available in future stages: Varka, Ketra, Dragon Valley, Lair of Antharas, Imperial Tomb, Elemental zones.
Team Vs Team

Normal (XP/SP x3): 1-70 Lv.
1-70 Lv.
Hard (XP/SP x1):
71-75 Lv.
Very Hard (XP/SP x0.1):
76 Lv. and higher
Some high level zones will not be available from the beginning and will become available in future stages: Varka, Ketra, Dragon Valley, Lair of Antharas, Imperial Tomb, Elemental zones.
Korean Style

Normal (XP/SP x3): 1-70 Lv.
1-70 Lv.
Hard (XP/SP x1):
71-75 Lv.
Very Hard (XP/SP x0.1):
76 Lv. and higher
Some high level zones will not be available from the beginning and will become available in future stages: Varka, Ketra, Dragon Valley, Lair of Antharas, Imperial Tomb, Elemental zones.
General Rates of the Project
-
Adena: x1.5
-
Drop Chance: x1
-
Spoil Chance: x1
-
Attribute Experience:x2
-
RB XP/SP:x1
START PLAYING
RIGHT NOW!
Immerse yourself in the alternative version of the legendary Lineage 2!